As long as you can load graphics and display them you're mostly set. I'm going against the grain and propose 'write your own'. You will lose zero time figuring out how to use someone's api. If write-your-own is really not an option, DirectX comes with a sample framework that provides most basic services.
Not being bound by a framework means not losing any time following its rules, and not being limited by its scope. I've been prototyping as a job, and my fastest results were when I could just bash in code without having to worry about, or being hampered by, a framework. A 2D wrapper really needs no more than loading images and being able to display them at x,y - possibly with scale, rotation and if you want to be trippy, shader.
The rest you can code as you need. For a prototype that is - the code won't be nice. Torque-2d by GarageGames is a great game engine with a great community, some really impressive add-ons, and built-in support for Windows, Mac, and Wii, and even the iOS on separate license.
Unity3d you can develop 2d games on it is another very good high quality game engine with a relatively low barrier to entry. Your question is about what it takes to write a 2D game prototype, but I think there's something else to consider: the biggest advantage of Flash is what it takes to share that prototype with others.
Almost everyone already has Flash installed. No download, no install, no unzip, no exe, no cross platform issue.
I ended up picking Flash because it was so easy to share and get feedback. Iteration involves uploading again and telling them to reload, and I wanted quick iteration for prototyping. HGE Seems Great.
PixieEngine is a web based IDE and game development environment. It uses CoffeeScript for scripting and provides a built in editors for pixel art and sound effects. Visually clunky. Flexible though. Needs an update to be useful, IMO. For me, so far, it's coming down to Construct 2 vs Stencylworks FlatredBall It's free not open source 2. More in features. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.
Create a free Team What is Teams? Learn more. Asked 11 years, 6 months ago. Active 8 years, 10 months ago. Viewed 63k times. Improve this question. Thomas Dufour. Add a comment. Active Oldest Votes. Improve this answer. It's a great library, but in my experience you'll have to build up some framework code over time before it'll work for rapid prototyping of more involved ideas.
It's been a great prototyping language and a great way to learn Lua. They just aren't shipping new features. Andrew Brockert. Great engine. We used it at the Global Game Jam and won :. Can't get semi-polished prototypes out much faster than 48 hours! I had a play this morning and it's taught me actionscript from scratch.
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Paper prototyping The idea of simplifying your game into a raw, tabletop paper prototype might seem nearly impossible at first. You should use paper prototyping to answer some fundamental questions about your game, for example: What is the orientation of the game world?
For example, 2D or 3D environments. In what dimensions can the character move in the world? What will your inventory system look like? What menu systems will you use? Wireframe prototyping Ahh, wireframes. Using a grid-like surface can help figure out scale and placement. Greybox prototyping Greybox prototyping can be as simple as replacing the 2D representations with equally generic 3D ones.
Example of a Greybox Video Game Prototyping Environment For Burnout-type racing games, this may just mean grey cubes ramming into each other. What about rapid prototyping? In conclusion So, where do you go from here? Your e-mail. These e-Books might interest you. Download ebook for free. Video game companies have seen the huge potential and value that NFT adds to the video game industry, so those […].
By Starloop Studios Dec 1st, Casino games have become increasingly popular for gambling enthusiasts, so they are now a significant part of the video game […]. Why you need a game prototype? How good is your game idea? A game prototyping will tell you. How much should you dedicate to creating game prototyping? The advantages of game prototyping outsourcing The experience that an outsourcing video game studio would have in the game prototyping activity could save you a lot of resources.
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