Before you raid, analyze the enemy forces and consider very carefully which zombies to send! Stay informed about special deals, the latest products, events, and more from Microsoft Store. Available to United States residents.
By clicking sign up, I agree that I would like information, tips, and offers about Microsoft Store and other Microsoft products and services. Privacy Statement. Once Upon a Death - Halloween Night with dead zombie army apocalypse. Official Club. See System Requirements. Available on PC Mobile device. Description Plague, hunger and witch hunt are not not the bad part that happened to a medieval kingdom and its people.
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Language supported English United States. Additional terms Once Upon a Death - Halloween Night with dead zombie army apocalypse privacy policy Terms of transaction. Typhon suppressed his powers, turning his focus instead to mastering the martial discipline and fortitude that were the pride of the legion. Typhon quickly rose through the ranks, earning a reputation for prowess and endurance that saw him elevated to the position of First Captain.
But, after serving in a campaign alongside the Word Bearers legion, who had already been subverted to the secretive worship of Chaos, Typhon learnt of a different path — and of different masters who might look upon his psychic gift more favourably.
Typhon founded the Sevenfold Lodge within the legion, a secretive organisation that became the seed of rebellion. As the Heresy ground on, Typhon was drawn deeper under the sway of Nurgle. Typhon then offered to use his gifts to guide the Death Guard fleet through the warp. Reluctantly, Mortarion accepted. The Death Guard were quickly marooned within the warp, afflicted by supernatural sicknesses beyond the ability of even the Death Guard to resist.
Their bodies bloated, putrefied, mutated, corrupted, running with pus and ichor, rot and gangrene, yet somehow incapable of dying. Typhon was richly rewarded. The billions of boiling flies that infested the fleet swarmed into his body, hollowing him and filling him with the indescribable sickness of the Destroyer Plague.
Since the failure of the Heresy, Typhus has followed his own path. Often, though, Typhus strikes out alone, or else lends his forces to Abaddon the Despoiler , of the Black Legion; Typhus was instrumental in spreading plagues before the 13th Black Crusade — the war that destroyed Cadia and rent the Imperium in two by opening the Cicatrix Maledictum. On the tabletop, Typhus is a powerful HQ choice, combining psychic might and the formidable melee prowess of his Master-Crafted Plague Scythe.
Typhus also developed many of the plagues of undeath, and has a special affinity with Poxwalkers, increasing the strength of their rigor mortis-tightened claws. Winning with them will mean bringing that power to bear efficiently to remove the threats that can negate their endurance, claiming objectives intelligently, and being careful with positioning to mitigate the superior manoeuvrability or long-range firepower of your enemies.
Not every unit in the Death Guard is slow, but none of them are really fast. Plague Marines have a plethora of powerful short range weaponry and deadly melee plague weapons, but they lack any means to Charge after Advancing, and rely on the humble Rhino or bullet-magnet Land Raider for transport.
When you do bring it all to bear on the enemy, the results can be devastating. As befits the scions of Grandfather Nurgle, the corpulent bodies of the Death Guard are incredibly hard to destroy.
Their bog-standard Plague Marines have Toughness 5 and two wounds, as tough as an Ork and as die-hard as a Space Marine. On top of that, most units in the Death Guard army except for mundane vehicles, Cultists, and Poxwalkers benefit from Disgustingly Resilient — which reduces the damage characteristic of all wounding attacks they suffer by one. Heavy bolters, autocannons, overcharged plasma guns, master-crafted power swords, even an unlucky roll on a las-cannon: Plague Marines can take them all in their stride.
Death Guard bring other defensive abilities to the field, too. The psychic power Miasma of Pestilence inflicts a -1 to hit penalty on enemies targeting a chosen unit. The noisome smoke that bellows from Myphitic Blighthaulers means enemy melee attacks suffer -1 to hit them, while the Belching Fumes stratagem reduces the attacks characteristics of incoming ranged fire by 1 to a minimum of 1; though situational, this is incredibly potent against the twin cognis lascannons wielded by the Ironstrider Ballistarii of the Adeptus Mechanicus.
Though they often have to wade through barrages of enemy fire, the Death Guard have the fortitude to survive it, and close to killing range with the enemy. Many Death Guard wield Plague Weapons , which augment their conventional offensive potential with deadly viruses, radioactive toxins, or other chemical reagents.
Hits from plague weapons can reroll to-wound rolls of one, to represent their lethality. Several stratagems synergise with this toxic armoury in different ways. Sickly Corrosion infects an enemy that is hit with a plague weapon, allowing all other attacks against that unit to reroll to-wound rolls of one for the rest of the turn.
Plague Weapons carried by champions and heroes can be further upgraded with Deadly Pathogens. You can even choose additional contagions as Warlord traits. Death Guard pack a heavyweight punch at medium to close range. Many Death Guard stratagems reward you for closing with the enemy. Diseased Effluents allows a Death Guard character to inflict a mortal wound on themself in the command phase, ripping open their own plague-filled bodies to douse their foes in up to 2d3 mortal wounds.
Trench Fighters grants every Death Guard armed with a plague knife i. All Plague Marines in power armour wield them. The Blightening stratagem turns three Blight Grenades into Pistol 6 weapons instead of Grenade d6, letting more than one model in a squad fire them, and causing all six shots to automatically hit if your marines pull the pin while engaged in melee.
To free up your elite infantry to close with the enemy, use cheap troops like Poxwalkers and Cultists and ranged vehicles like Plagueburst Crawlers and Predators which can sit on objectives and lend their firepower across the board. The Death Guard Combat Patrol box contains a tide of 30 poxwalkers, seven plague marines, a Biologus Putrifier, and the dreaded Typhus.
This is a solid start to any force: Typhus is a terrifying Warlord who combines psychic might, combat prowess, and a buff for Poxwalkers into a single, filthy package. And that means Terminators! Latest rules: Our guide to Warhammer 40k codex release dates.
These are excellent, bringing respectable melee capabilities, some ranged punch, and extremely durable bodies. At the moment your force has a lot of durability, but very little tank-stopping power or ability to project force — aside from your teleporting units. You can go in a few directions to resolve this, depending on your long-term goal for the force. If you want to build a more conventional Death Guard force, and play with all of their toys, swap out the Daemon Prince for the Plagueburst Crawler or Myphitic Blighthauler daemon engines.
Both will add anti-tank firepower; the Crawler is slow, durable, and carries a huge plague mortar that can target units out of line of sight, while the Blighthauler is fast, comparatively fragile, and happiest when it follows up a salvo of missiles and melta-fire by charging into enemy lines. Laugh a minute: These are the best Warhammer 40k memes.
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