Small 1x2 spaces are good for this. A waist-high fence or half wall, plus a tall plant or statue. You don't necessarily have to have a door to it - without stuff outside to draw their attention, sims won't ever go out there anyway. Functional patios are there to serve a purpose, not just look pretty. You'll want to use a wooden or metal dining table that will work outside - an ornate old aged one outside would look out of place, because it would just fall to pieces when exposed to the elements in real life.
Add some matching chairs and a barbecue grill. You can also add a trash can to dispose of the plates. Add some potted plants or a fountain for looks, if you have room. They also give massive fun boosts and make a house more personal.
Base game in TS2 and in TS3 both only allow rectangular pools. This is a break down of what we have so far. There are techniques for pools found here for TS2 but some may also work with modification for TS3 to get things such as water slides, intricate shapes, and shallow pools.
They are a feature that can really add realism to a house. Make sure to not make too big of a pool because it looks totally unrealistic and cheesy.
Nobody likes a cheesy house! Be sure to decorate the pool too - at least a 1 tile border of appropriate flooring concrete, stone, tile, etc. You can join your pool and patio to have a barbecue and eating area over to one side, with lounge chairs for sunning. With the inclusion of terrain paint you can make sand pits and even dirt piles, they won't work, but it is an added detail. Little kids need some fun and teens need a place to vandalize. These will be a smart choice to add to your hood!
But that's not to say that minimal effort counts as landscaping - having one tree or 4 flowers along the front of a house isn't landscaping! Good landscaping requires thought, effort, planning, harmony, balance, and terrain paint! Your best friend for landscaping is going to terrain paint. No, not flowers, or trees, or even shrubs Many times you will see "realism" stated when referring to landscaping.
Broken down, these are the things you should do:. Over to the right you can see the process for building a nicely landscaped gazebo, including plant placement.
Notice how the taller plants are in back and it works downwards into flat flowers. This is a step effect. This is a good, basic way of doing landscaping as it is very easy to do. You should take care with the colours you use.
It is very hard to put bright red flowers next to a bright green plant and make it work visually because of the high contrast between the colours. Be sensible when placing plants, think it through before you make the move. Placement Note for TS3: Avoid placing flowers, trees, bushes, and rocks on any level other than the ground. They cause some graphical issues the first time around, by appearing as floating foliage when working on lower levels.
After saving and quitting they will then proceed to get locked onto that level, meaning you won't be able to delete them until they fall back down to the bottom level. A way of getting them to fall is by saving and exiting your game People often neglect terrain paint either from being forgetful or because they don't know the importance of it. Terrain adds depth, detail, and realism to your lots.
It basically turns a yard into something personal, like a friend that you just walk on or something. You can use terrain paint to make a dirt path up to your door, instead of using a tiled walkway. Just select the terrain paint tool and drag it up your lawn to your front door.
In TS3, you have to option set softness of the tool. In TS2, you are stuck patiently fading the dirt into the grass with light clicks, but the end result is worth it. Of course, a casual path like this only really works for smaller homes - you wouldn't have a dirt path up to the door of a big mansion, but it can work for walkways around the sides of the house, where foot traffic may have worn a path in the carefully manicured grass.
You can also as mentioned in the general tips section place dirt around the base of trees, bushes, and basically anywhere plants grow. In real life, you find a patch of grassless bare dirt around the trunk of the tree's because little sunlight reaches there, so there is no way for grass to grow. The ramp will need to have a slope and deciding on the exact slope relies on other necessary elements your design requires.
The ramp shouldn't be a free-standing addition to the venture. Make the slope to steep and you'll be struggling to push your stuff up the ramp. Visit the positioning as usually as you can to verify every thing is going as deliberate.
There could even be free loghome plans or significantly low price plans for a multitude of home styles out there that your builder can customize for a nominal payment.
You possibly can never run the numbers too many instances. You in all probability don't wish to go along with log cabin home plans if the positioning you select is on the seaside.
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View Gallery 20 Photos. Familiarize yourself with the Sims 3 house-building interface. Once the lot opens, the building tab will open at the bottom of the screen; you should see a diagram of a house, along with various house components, listed there. Selecting a specific piece of the house diagram e. Even out the ground.
Click the mound-shaped "Terrain Tools" icon in the house diagram, then click and drag across your lot to select the whole thing before you release the mouse button. Create the foundation. Click the foundation icon below the house diagram, then click and drag across the lot.
This is the base on which your house will rest, and it will determine the shape of your house. If you want to make an irregular-shaped house e. Add walls to your foundation.
Click the house diagram's wall making sure not to click the window instead , then click and drag your wall all the way around your house. This will create the first floor's outer wall. Partition your first floor's rooms. Using the wall tool, click and drag from the outer wall inward to create dividing walls. Examples of rooms you may wish to create include a kitchen, bedrooms, and a bathroom.
This step isn't necessary if you want to create an open floor plan, though you'll still most likely want to partition off the bathroom. Add details for each floor.
You can change the appearance of your house's floors by doing the following: Click the floor icon in the house diagram. Click the second tab from the left at the top of the diagram area. Select a texture you want to use for your floor. Click and drag across the floor. Detail the walls. Much like you did for the floors, you can add textures, wallpaper, and more to your walls: Click the wall icon in the house diagram.
Select one of the tabs at the top of the wall section. Click or, depending on the texture, click and drag across the wall. Add and decorate a second floor if needed. To add a floor to your house, click the floor section above the foundation of the house diagram, then click and drag across your house's outline. You can repeat this process to add subsequent stories as needed. Add doors and windows. Click the door or window icon in the house diagram, then select a part of your house to add the door or window, then repeat as needed.
You may first want to select a different door or window preset in the toolbar at the bottom of the screen. You can also add doors to walls inside your house. Then, using the hammer tool, delete the foundation on the other half and then delete the separating wall. Now, you have a slightly lower and slightly upper level for a nice modern build. Don't forget the apply a floor above the part where you deleted your foundation so get your roof back!
Roofing is one of the most challenging tasks any builder will face in The Sims 4, simply because of how limiting the tool can be. However, if you know what all the different buttons do, you'll be good to go. Always build with the roof in mind, so that when you eventually get to it, you won't find yourself struggling to cover every inch of it in a logical way. The best way to fix any mistakes, such as protruding roofs, is to adjust the length of your eaves by making them shorter with the diagonal arrows.
One of the best ways to spice up your house is to work on the outside, especially the entrance. A nice porch area will boost the appearance of your build significantly and it's very easy to make a quick porch by creating a tiny at the front of your house. Then, select spandrels from the build menu, press shift and click on the walls of your tiny room to turn it into a foundation for a porch.
You can top it off with a roof of your choice and add pillars if you'd like. Once you have your foundation down, you might want to start decorating and furnishing the outside and inside. The most useful cheat that can help you get rid of the pesky grid placement is "bb. You can now place objects inside one another and if you press your ALT key you'll be able to freely move them anywhere on the grid regardless of their size.
Be warned, however, that if you place interactive objects in strange places your Sims might not be able to reach them. This is most useful for decorative items. A house will always look best if you have a certain color scheme or style in mind. If your palette is all over the place, it might mess with the general look of your house.
You'll be able to quickly go through the swatches and pick the one that best suits the style and color scheme that you're going for. Unfortunately this tip only works for keyboards that have a number pad!
If you've ever felt disappointed that a certain statue or potted plant wasn't big enough for the build you had in mind, don't worry, there's a cheat for it. By pressing SHIFT and either one of the bracket keys, "[" or "]", you can change the size of any object you're currently holding.
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