I would think developers would be welcoming that someone is asking them for advice and that their help is needed. Not saying a whole game or anything but individual parts to help a soon to be programmer advance. Isn't that what it is about. Isn't that what new grounds suppose to be?
Or is it just a all for one and screw anyone asking questions. This is weird because it makes me want to laugh, but also to cry. It's a shame it feels like this thinking in aspiring creators is due to the value placed on these roles by the consumers - the designers always seem to be the rockstars, and the programmer is just there to get that shit done. Member since: Oct. Member Level 01 Blank Slate. Member since: Sep. Member Level 03 Blank Slate. Member since: Jan.
Member Level 13 Programmer. By putting years of learning and experience to use. Member Level 28 Movie Buff. Member since: Mar. Member Level 13 Game Developer. Member since: Jun. Member Level 05 Game Developer. Programming stuffs tutorials and extras PM me instead of MintPaw if you're confuzzled. Member since: Apr. I liken it to hitting a nail with a bazooka — Nav Mesh seems like overkill so we build our own simple Dijkstra based solution.
It also allows jumping to any scene, adding inventory items, testing music and even interfacing with the game state and variables. We did spend an additional 3 months testing it and getting all of the bugs squashed. Testing it on 3 platforms Windows, Linux and Mac has gotten a bit tiresome but it allowed a day one launch. Producing CAYNE allowed us to iron out most of the implementation issues and will let us get right to the fun stuff immediately.
January 31, Related Posts. December 29, Professor John Amaral says:. Jeremy P Davis says:. Leave a Reply Cancel Reply. New Buildbox World Android Update!
About Buildbox Buildbox is the world's first software that truly allows anyone to create amazing games regardless of technical skill. Due to its unique user interface, making games becomes a fluid process that doesn't require any scripting, programming or software design experience.
We use cookies to ensure that we give you the best experience on our website. Privacy Policy. Oct 19, PM Oct 24, PM Oct 26, PM Oct 31, PM Nov 2, PM Nov 16, PM Nov 21, PM Nov 24, PM This tutorial will cover all the details resources, tools, languages etc that are necessary to build a complete and operational Isometric game.
You will be guided through all the steps and concepts, starting from the basic ones like setting up the graphics library to the more advanced topics related to the development.
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